Pf2e fireball. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. Pf2e fireball

 
 Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slotPf2e fireball  The explosion creates almost no pressure

Author: Idle Project Source: Project URL Versions 11. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. New comments cannot be posted and votes cannot be cast. Your magic user has some amount of resource that gets spent when doing magic. Mirror image only interacts with effects that require an attack roll. Each wand holds a spell of a certain level, determined when the wand is created. Does he need to be able to identify the spell being cast? Wait I think we found it. Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “ touch ,” allowing him to deliver the spell with his spellstrike ability. If you want to destroy a MI figment, use something that hits an individual image. You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. " In 1e, the full resistance is usually applied, but if it exceeds the fire half of the spell's damage then that excess is ignored. Limited, but it will take out a swarm easil. The module is no longer maintained and is now part of another module called PF2e Toolbelt. As a general rule, an item that weighs 5 to 10 pounds is 1 Bulk, an item weighing less than a few ounces is negligible, and anything in between is light. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically fail like you. If you expect. Any kind of status bonuses to attack shift acid arrow even further. The condition that a duplicate can only be destroyed by an attack that hits it explicitly excludes attacks that do not hit it, like an area spell (fireball) or that have other effects. No, see Line of Effect. You create either a 5-foot-thick wall of flame in a straight line up to 60 feet long and 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same height. One players rogue went medic. Think of it like this: In 5e, you are a wizard and use 3 spell slots to cast fireball, magic missile, and magic missile again. This is a 3rd-level fireball spell that. The term usually is used in PF2E, not must. Some familiars are different, usually. The yellow columns are for turns where you can or will only spend two actions making strikes, and compare just attacking. In time, a balor lord can further develop into a unique creature with wildly different powers, even ascending to the role of a true demon lord. -radius spread. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Rolling initiative marks the start of an encounter. If you expect. Usage held in 1 hand; Bulk L. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. However, you literally can't do this in pf2e RAW. Going by that, it seems they both have their uses. So what we are trying to solve is can a bard who is around the corner use countersong to counter a fireball that he can't see with his auditory performance. Falling damage is really brutal in this game. The spark travels from your finger to the point of explosion, so you need a line of effect from you to the destination. For example, lightning bolt and fireball: "A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. ghost is probably best only for spellcasters and ranged characters (or characters that utilize difficult terrain a lot). Some conditions exist relative to one another or share a similar theme. The Wall of Force spell specifically calls out teleportation and purely visual effects as exceptions to this rule, thanks to the wall being invisible, but fireball and the like would not work. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). The way that Misfire is currently worded with the Misfire language, it would cause the attack to become a Critical Failure, from a Failure, so many new players would read it as a guaranteed Critical Failure if you don't succeed. Flame Vortex: Smilar to Flaming Sphere, except it’s tall, doesn’t need to stay on the ground, and also does bludgeoning damage. Most, if not all, of their mental ability modifiers are –5. Attempt an Athletics check against the target's Fortitude DC. Fire planes are extremely. Horror. In pf2e especially, I patently disagree with this concept. If you’re counteracting an affliction, the DC. Single-target acid or fire effects need to be targeted at a specific stump, but. PF2e Target Damage. Make a ranged spell attack. Attempt a ranged touch attack against the target. Source Core Rulebook pg. Under the spells the traits listed have to be auditory or visual. Empowered Cone of Cold has a similar relationship with Delayed Blast. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. From Doubling and Halving Damage : Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic Reflex save against a spell. yes with an optional rule dm can say you gain the benefits of a 2nd level dedication at lvl 1 mummy looks the best from a mechanics standpoint for the widest range of classes. The system in pf2e is balanced, with most spells having at least a partial effect on success, and balance coming from the casters ability to deduce or learn which saving throw is lowest. I'm confused on how this item works in Pf2e. Mar 7, 2019, 12:51 am. However, unlike other divine casters like, say, angelic sorcerers, clerics get a bonus: they also gain access to a limited list of spells provided by their deity. Fireball. At the onset of the playtest for PF2e, heal and magic missile were pretty much the only two spells revealed. This polearm has a relatively short, 5-foot shaft. The big thing I like in pf2e for darkvision rules is that it doesn’t have the stupid distance element than 5e does. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. g. A quality of life module that makes applying damage to targets and tracking saving throws easier in the Pathfinder 2e system. That's not true, but she's right in that low level casters won't be able to really control the battlefield all that well. Price 25 gp. 1: an item's hardness negates fire damage. Bulk 1. And with our spell of choice we can also slap a +2 metamagic via Empower Spell on. Can I contribute? A copy of the source is available on GitHub. You attempt to grab a creature or object with your free hand. Rolling FlamesCobalt JewelLimited to: 1Radius: Medium(10-15)% increased Fire DamageWith at least 40 Intelligence in Radius, Fireball cannot igniteWith at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorchFrom north to south the sea of fire swept, Rolling waves of gorging flame, Growing taller and hungrier, With. It can only be cast on an area or a container. Ghostly Weapon CRB: Situational by design, so only bring this if you expect to encounter incorporeal foes like ghosts. Conditions change your state of being in some way, and they represent everything from the attitude other creatures. 0. Conditions change your state of being in some way, and they represent everything. Flail. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. Gems are naturally occurring minerals, typically in a crystalline form, or, in a few cases, organic material such as amber, coral, and pearls. Range 30 feet; Targets 1 creature. If, after all this, you find the PCs are getting insanely lucky rolls and are still able to set fire to enemy ships on a consistent basis, you can increase the enemy captain's Wisdom modifier or. Focusing Hum: A pleasant hum helps resist distractions Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. the second paragraph of this page . It says a bright steak flashes to a point you choose. In Fireball's case it is a reflex save, as you correctly indicated. Recently added Dice Rolling options now let you specify your crit range within the initial roll. You conjure a poisonous fog. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. Flint squinted into the setting sun. For example, changing fireball into something like snowfall that covers a smaller area, deals cold damage, and leaves a thick coating of snow that makes difficult terrain (and uses a Fortitude save instead of Reflex to reduce damage), or ice burst that has the same area but splits the damage between piercing and cold and has a movement. Range 500 feet; Area 20-foot burst. Pf2e is much less strict. Source Core Rulebook pg. I am not suggesting getting rid of it; changing heightened spellcasting without intimately knowing the related systems would be like removing an external hard. This functions as obscuring mist, except the area moves 10 feet away from you each round. PF2e seems much saner where you're giving up a feat or two to get some of the feats from the other class. Your target isn't more than one size larger than you. 283 4. 0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. Gasping Marsh S U: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area. This means you can increase the level by one (to 4) to gain 2d6 damage, so a 4th level fireball does 8d6, and a 5th level fireball does 10d6. 618 4. This is called a critical specialization effect. Long rest/short rest dichotomy. 0. More Fandoms. Amulet. Spell Trickster embodies this with an Idea I find incredibly cool: The idea that some honed specific spells so much they go against what that spell is "supposed" to do and go beyond, having. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you. Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). ago. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. More specifically, we already have specific mechanic that allows for this re: Fireball (and some other spells), the Elemental Sorceror Bloodline's SPECIFIC MECHANICAL BENEFIT is changing the damage type of Fireball spell to their bloodline element. These balor lords are each unique creatures of 21st to 25th level in power who rule their own realm in the Abyss. (so do their equivalent like phantasmal web or dazing spell fireball/magic missile) I have been playing ttrpg for 23 years, from AD&D to pf2e going through. Duration 1 minute. ago. Space 10 feet long, 10 feet wide, 7 feet high. When the PCs pursue a fleeing adversary or quarry—or someone chases them instead—adding twists and turns to the pursuit builds suspense and makes the outcome more uncertain than if it were based on Speed alone. Fireball H: An explosion of fire in an area burns creatures. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. The following effects come down upon all creatures in the area. PF2e with its crunch does heighten the need for some consideration of your class, but nothing too dire. You point your finger and determine the range (distance and height) at. To chime in on the fireball bit, I have a feeling that Paizo is going to reign in the metamagic shennanigans for 2e in exchange for casting at higher levels and "charging" it for more actions. Fireball CRB: Good range, a big AOE, and good damage. Per 1% Quality: 1 Superior 2 3 4 1% increased Projectile Speed. Fireball is matter, so it’s on the Arcane and Primal lists. Best. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. 0. Hiya folks, Just a question. . From the 5e version of Flaming Sphere - "The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Piloting Check Driving Lore (DC 15) or Nature (DC 17 to DC 25, depending on the pulling creature) AC 11; Fort +7. Traditions arcane, primal . Axe. Saving Throw basic Reflex. So sure, we might still have some massive damage on a crit, but no maximized intensified empowered enlarged fireball type of business. Pf2e casters also get more spell slots - especially at higher levels, more spells known, focus spells, much better scaling cantrips, and better item support than 5e casters, not to mention the 4 degrees of success, and how capable martials are of. Range 30 feet; Targets 1 creature. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every. electric arc, horizon thunder sphere, scorching ray, fireball, ice storm, cone of cold, chain lightening, fiery body, whirlwind, meteor swarm, Cataclysm. Questions about spellstrike gloves. The only difference is element and area of impact. Yup, it's fireball alright. According to the rules on lines of effect, most spells would not work through a Wall of Force, as there cannot be any barriers between you and your target. Advice: Search Thread Search this Thread: TheGentlemanDM : Jul 27, 2020, 05:34 am. Additionally, the spell gains material components if it. Same for cantrips, where a heightened cantrip with a +1 die. Source Core Rulebook pg. My acid arrow example above does not require true strike to be better than fireball, it only requires flat footed to be better than fireball vs a boss monster. View all other. there isn't much crowd control in Pathfinder 2e other than Fireball. Numerous varieties of the necklace of fireballs exist. Fireball Projectile, Spell, AoE, Fire. When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). 450 4. You gain resistance 5 to acid and fire. For example, clipping the corner of a Large creature's space with fireball would deal full damage and not provide any bonus to the reflex save. Source Core Rulebook pg. Unconfidence. Firework Blast H U: You create a massive display of loud and colorful explosions. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased. Cleric. Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Pf2e is much less strict. . A ship seems to be handled like a large creature. Browser and device support? The latest desktop versions of Chrome and. RedditNoremac. Range 500 feet; Area 20-foot burst. Image by Beatrice Pelagatti. Jan 2, 2015, 12:16 pm. Haste could be matter (make your muscles move faster) or mind (make you perceive time faster), so it’s on the Primal, Arcane, and Occult. There is a lot to love about PF2 including deep character customization, a huge library of content. 1: Burning Hands, Grease, Entangle. 0. (This problem appeared a few times before, and was recently brought up again due to the FoundryVTT PF2E devs adding support for aura effects. Divine Spell List Breakdown. Assuming a human character with the Ghost archetype and no feats: The ghost archetype specifies that the character is inmune to any effects that require a body to work. If you spell perfect fireball, you get a +8 to the DC (+4 from Greater spell and elemental focuses, doubled to 8), +8 vs SR (+4 from greater spell pen, likewise doubled), can freely apply maximize on one casting per turn and freely apply quicken on another casting per. Additionally, the spell gains material components if it. A mindless creature has either programmed or rudimentary mental attributes. Attempt a ranged touch attack against the target. Some heightening is +2, like magic missile. Potential for massive crit persistant burn damage keeps it exciting. If you don't really have a good reason to stop them from resting, the long rest classes can just deal so much damage compared to the short rest classes. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. Ekeebe wrote: Okay, so I was wondering what would happen if a fireball explodes near to a person wearing a necklace of fireballs. From level 2 martials start getting potency runes, meaning Spell Attack Rolls are -1 behind everyone else. You can add spells multiple times to allow casting on different levels. 0. In PF2e, you are a Wizard, and you cast fireball, using the spell slot that has fireball in it . Spell does X amount of damage in an area. Your Level. In general, any spell that requires a counteract is not good as a scroll, because you need to keep heightening the spell to be able to counteract effects. Meteor Swarm is much more tame in PF2E than 5E for example. If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). In general spells effects travel in a line from source to target, and they cannot pass through solid material along the way. PF2E is arguably even more down to earth than 5e in terms of raw scaling but still has far better and interesting utility effects. 274 4. 272 4. This is. For example, fireball is a 3rd level spell that does 6d6 damage. The conditions in PF2e are much more complex and there are so many of them compared to lots of systems. PF2e is VERY careful with how much it. There's a general errata for the Core Rulebook that removes the ability to target objects from many spells, and gives the following insight: "Damaging spells and items meant to harm PCs do way too much damage for your gear to survive if it could be targeted, so such spells almost never are supposed to be able to damage objects. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Planes with this trait are composed of flames that continually burn with no fuel source. Dubious Scholar :I feel fireball is a pretty good fireball-ey spell :) Secret Wizard. One important thing to remember is that Book of the Dead presents a mechanical version that the writers believed to be balanced when considering what a ghost can do. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall. According to the rules on lines of effect, most spells would not work through a Wall of Force, as there cannot be any barriers between you and your target. 456 4. But there’s nuance here. Pf2e behaves like. That means getting a second use of Final Form gives you a total of 8 spells (2 Divine Vessel, 2 6th level. -Over 70 new and exciting abilities and actions to be taken aboard ship. I understand that this mechanic is built into the systems of pf2e and that means it is here to stay. One of the Psychic’s Conscious Minds provides them with Fireball, and this is the most hurt you can squeeze out of a Fireball among all casters in game. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. Fireball is a perfect example, by the DMG's own metrics, Fireball is a 5th Level Spell, but they wanted to 'reward' players for picking 'iconic' options so they made it intentionally overpowered, which is akin to lying to the DM by making the foundation of what they rely on to run the game unreliable. With a Fauchard, shove becomes (1) free action release grip to one hand weapon, (2) shove as an action as per athletics and move with if desired, (3) regrip as an interact action, leaving me with one spare action. Each creature that fails its save takes persistent fire damage. An area effect always has a point of origin and extends out from that. Your doomed value decreases by 1 each. For instance, the bless spell's emanation radiates 5 or more feet outward from the caster. For example, fireball is a 3rd level spell that does 6d6 damage. For example, lightning bolt and fireball: "A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Heightened (+1) The damage increases by 2d6. So that 4th level fireball can be cast using a 4th level spell slot of your own. Areas. Read description. The basics of Cover in the Pathfinder (2nd Edition) RPG from Paizo!In this video we examine the Cover rules, when cover applies, how to determine which kind. Positive energy shuts death's door. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. Source Core Rulebook pg. Using a scroll is basically like casting a spell. I got all pocket editions, some in multiple numbers, as they greatly reduce weight & space at the tables. Your weapon, unarmed attack, spell, or sometimes even a magic item determines what type of dice you roll for damage, and how many. It is important to note that a Wizard via the Spell Substitution Thesis can have access to any spell in the Arcane spell list with enough gold, and can prepare it in only ten minutes. ago. Almost all damaging spells are 2-action spells, so it's impossible to prepare them. 5), while the Cone of Cold only deals 10d6. Animal Messenger is a great utility spell in. example: "Player 1" wears a Necklace of Fireballs type IV, and "Enemy 1" casts fireball into player 1's occupies space. Fear vs. A player character in my game attempted to cast a fireball through an arrow slit into a guardhouse the other night. Dafydd. Nothing for crit success. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. (un-halved) 10 on top of your fireball damage. Feats such as Sculpt Spell will let you reshape an area spell, giving you more control over what it hits. 2) as well as the newest version of the AA module at the time of writing. I'm confused on how this item works in Pf2e. 1st level MM shoots 1 dart per action. Handmade Wooden Status Condition Tracker for D&D, dnd, dungeons and dragons 5e and roleplaying games. There's a general errata for the Core Rulebook that removes the ability to target objects from many spells, and gives the following insight: "Damaging spells and items meant to harm PCs do way too much damage for your gear to survive if it could be targeted, so such spells almost never are supposed to be able to damage objects. You attempt to grab a creature or object with your free hand. Traditions arcane, primal. 290) and the newest version of PF2e (4. Source Core Rulebook pg. When you’re affected by the same thing multiple times, only one instance applies, using the higher level of the effects, or the newer effect if the two are the same level. In a game full of nails, this is a popular hammer. Fireball is matter, so it’s on the Arcane and Primal lists. I'm happy it's as useful as it is as early as character lvl 3, rather than. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Fireball is a 20ft sphere of damage, Lightning Bolt is a 120ft line. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. Each spell slot is used up as you choose a spell of the appropriate level. You hide a small object on your person (such as a weapon of light Bulk). 297 4. Comparing fatal d10 and deadly d10 on a d6 weapon, for example, and noting that the average damage of a d10 is 5. Counteract checks compare the power of two forces and determine which defeats the other. Cover is relative, so you might simultaneously have cover against one creature and not another. Then you fill each slot you have with a spell. You can leap horizontally up to 10 feet if you have at least a base movement speed of 15 feet or up to 15 feet if your base movement speed is 30. So, by this reading, you would cast a 9th level Magic Missile with 5 missiles per action, for 5/10/15 missiles per casting. My list of favorite blaster spells cantrip to 10. Source Core Rulebook pg. Specialty wands can contain only certain kinds of spells, as noted in the stat block, and either alter the spell’s effects or affect how it can be cast. Traditions arcane, primal. Critical Success The target takes double fire damage, as well as double good damage if a fiend or undead. Bear with me here. That's not true, but she's right in that low level casters won't be able to really control the battlefield all that well. Good example is a goblin. The Gentleman's Guide to Faith: The PF2E Cleric. So a ship hit by a fireball only saves and takes damage once and applies it's hardness once. Fireball CRB: Good range, a big AOE, and good damage. Clarification on Necklace of Fireballs. Effectiveness of Added. You'll be fine with a WIS dump, just don't expect to have good initiative very often. Any creature that hits the mimic, is hit by the mimic, or otherwise touches the mimic must succeed at a DC 23 Reflex save or become grabbed (Escape DC 23). Well yeah, but what are my options for stuff like that at spell lv. Area damage like fireball and splash damage from a bomb would not destroy an image. 11. In general spells effects travel in a line from source to target, and they cannot pass through solid material along the way. Edit: text fixes. Thanee. Fire is the most resisted damage in pf2e. Cleric Spells 1st: Forge-Fire, Army-Cleaver, High Marshall, The Tempered. When you aim a cone, the first square of that cone must share an edge with your. Schools, tradition and incapacitation traits are too broad. Yes for the most part you have to pull it out and if your hands are full it is actually 2 extra actions (since you will have to pick up whatever you dropped. Area 20-ft. versus "KABOOM. 217 4. General Skill. The various wall spells like Wall of Force have HP, so you can't just lock a creature in Force Cage and laugh at them. Success: The target gains enfeebled 1. Scorching Ray isn't the be-all-end-all of damage spells, it has its uses and fills its niche well. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Price 9,600 gp. These black leather gloves are lined with soft black velveteen and have silver buckles that run from the wrist to the elbow. I understand that: Description: An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. View all held items. Saving Throw basic Reflex. Unattended objects also take this damage. On page 613 of the Core Rulebook, Necklace of Fireballs says, "Each has a different basic Reflex. Flashing Spark, Iron Sweep Adze, Axe. Speed the speed of the slowest pulling creature (pulled. You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Bastion Plate, Fortress Plate, Full Plate, Gray Maiden Plate, Hellknight Plate, O-Yoroi. Grabbing medicine feats like Battle medic, continual recovery and ward medic. The term usually is used in PF2E, not must. Then, apply four more ability boosts to your character’s ability scores, choosing a different ability score for each and increasing that ability score by 2. Fireball, Part 3? The impossibility of the math in 99% of scenarios. Like a lot of PF2e, the dynamics will change as you level. Cone of Cold is fine, but Fireball is still better in most situations. Power level consistent with Fireball - difference being persistent damage and targets+roll vs area+Reflex save. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. A revenant is a vengeful undead who stalks the one who killed them in life.